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Arduino and Kinect Projects

Arduino and Kinect Projects



This is a list of topics that will be introduced in each chapter, so if you are interested in a specific
concept you can jump straig ht to the right project.

•   Chapter 1:  You will learn everything you need to know about the Arduino
platform, you will install the necessary drivers and software, and you will write
your first Arduino program.
•   Chapter 2:  This chapter will help you discover what’s inside that amazing new
device that has changed human-computer interfaces: the Kinect. 
•   Chapter 3:  You will discover the Processing programming language and IDE. You
will install Processing, build your first Processing programs, and learn a great deal
about working in 3D.
   Chapter 4:  You will learn about communicating with Arduino and Kinect through
serial, you will develop your own communication protocol, and you will use hand
tracking for the first time.  You will also learn how to  use pulse width modulation
and how to work with LEDs and light sensors. 
•   Chapter 5:  This chapter will teach you to hack a remote control and use body
gestures to control your TV set. You will l earn how to use relays and how to build a
circuit on a prototyping shield. You will even develop your own gesture
recognition routine.
•   Chapter 6:  You will learn to work with servos and how to communicate through
networks and over the Internet. You will also use Kinect’s skeleton tracking
capabilities to drive a puppet with your body gestures.
•   Chapter 7:  The Arduino Nano and the XBee wireless module will be introduced in
this chapter. You will also learn all about resistors and color LEDs. You will take
the skeleton tracking to three dimensions and use it to control a series of lamps
responding to your presence.
•   Chapter 8:  Przemek Jaworski has contributed this amazing drawing arm project.
In this chapter, you will work with Firmata, a library that  allows you to control the
Arduino from Processing without the n eed to write any Arduino code. You will
also learn how to build a tangible table to control your robotic arm.
•   Chapter 9:  You will be introduced to DC motors  and how to control them using H-
bridges. You will also learn how to use pr oximity sensors. You will use all these
techniques to control a RC car with hand gestures.
•   Chapter 10: This project will teach you how to hack a bathroom scale to provide
user weight data wirelessly. You will learn how to acquire data from a seven-
segment LCD display, and you will then combine the data with the Kinect skeleton
tracking to implement user recognition and body mass index calculation.
•   Chapter 11: You will build a wireless, wearable circuit on a glove using the
Arduino LilyPad, flex sensors, and an XBee module. You will then implement your
own simple computer-assisted design (CAD) software, and you will use your
wireless interface to draw 3D geometries by moving your hand in space.
•   Chapter 12: This chapter will teach you to parse, transform, and recompose raw
point clouds in order to perform 360-degreee scans of objects using just one
Kinect and a turntable that you will build. Then you will learn how to write your
own .ply  file export routine and how to import the point data into Meshlab to
prepare it to be 3D printed or rendered.
•   Chapter 13: This final project will teach you the basics of inverse kinematics and
how to use all the techniques from th roughout the book to build a Kinect-
controlled delta robot.

This book has been intentionally built upon multi-platform, open source initiatives. All the tools
utilized in the book are free and available for Mac  OSX, Windows, and Linux on commercial licenses.


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